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tristable-engine
tristable-engine
MouseManager
Class MouseManager
Hierarchy
MouseManager
Index
Constructors
constructor
Properties
#already
Pressed
delta
down
just
Pressed
pos
wheel
Delta
Accessors
scrolling
Down
scrolling
Up
world
Delta
world
Pos
Methods
is
Mouse
Down
is
Mouse
Just
Pressed
update
update
Just
Pressed
Constructors
constructor
new
Mouse
Manager
(
)
:
MouseManager
Returns
MouseManager
Properties
Private
#already
Pressed
#already
Pressed
:
Set
<
number
>
= ...
delta
delta
:
Vector2
= ...
down
down
:
Set
<
number
>
= ...
just
Pressed
just
Pressed
:
Set
<
number
>
= ...
pos
pos
:
Vector2
= ...
wheel
Delta
wheel
Delta
:
number
= 0
Accessors
scrolling
Down
get
scrollingDown
(
)
:
boolean
Returns
boolean
scrolling
Up
get
scrollingUp
(
)
:
boolean
Returns
boolean
world
Delta
get
worldDelta
(
)
:
Vector2
Returns
Vector2
world
Pos
get
worldPos
(
)
:
Vector2
Returns
Vector2
Methods
is
Mouse
Down
is
Mouse
Down
(
button
?:
number
)
:
boolean
Parameters
button:
number
= 0
Returns
boolean
is
Mouse
Just
Pressed
is
Mouse
Just
Pressed
(
button
?:
number
)
:
boolean
Parameters
button:
number
= 0
Returns
boolean
update
update
(
)
:
void
Returns
void
update
Just
Pressed
update
Just
Pressed
(
)
:
void
Returns
void
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constructor
#already
Pressed
delta
down
just
Pressed
pos
wheel
Delta
scrolling
Down
scrolling
Up
world
Delta
world
Pos
is
Mouse
Down
is
Mouse
Just
Pressed
update
update
Just
Pressed
tristable-
engine
Action
Event
Type
Wheel
Direction
Action
Camera
Camera
Object
Collider
Draw
Line
Draw
Polygon
Draw
Rect
Draw
Text
Game
Object
Input
Manager
Keyboard
Manager
Matrix
Mouse
Manager
Moving
Object
Object2D
Physics
Object
Polygon
Rect2
Rect
Object
Sprite
Sprite
Object
Text
Object
Texture
Tristable
Error
Vector2
Action
Event
Base
Canvas
Config
Debug
Options
Draw
Line
Config
Draw
Polygon
Config
Draw
Rect
Config
Draw
Text
Config
Key
Action
Event
Maximum
Distance
Info
Mouse
Button
Action
Event
Mouse
Movement
Action
Event
Mouse
Wheel
Action
Event
Physics
Environment
Point
Polar
Coordinate
Raw
Polygon
Rect
Bounds
Rect
Comparison
Data
Rectangle
Sprite
Config
Action
Event
canvas
ctx
current
Camera
debug
draw
Loop
Handlers
input
last
Delta
last
Deltas
preload
Handlers
real
Canvas
real
Ctx
scene
Root
tree
Setup
Handlers
update
Loop
Handlers
configure
Canvas
create
Draw
Line
Config
create
Draw
Polygon
Config
create
Draw
Rect
Config
create
Draw
Text
Config
create
Sprite
Config
draw
To
Screen
getFPS
get
Texture
init
launch
Debugger
load
Texture
make
Scene
Root
on
Draw
on
Preload
on
Tree
Setup
on
Update
start
Loops
update
Canvas
Style
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