Optional children: GameObject[]Private #childrenPrivate #drawPrivate #inPrivate #preloadPrivate #readyPrivate #updateThe numerical ID of a GameObject.
The name of a GameObject.
The parent of a GameObject in the scene tree. If the object has no parent or is not in the scene tree, this value is null
Static cacheA map of GameObjects and their ids.
Static nextThe next id available for a GameObject
A list of the GameObject and every descendant of the GameObject
The direct children of this GameObject in the scene tree.
Set to true when the GameObject is added.
Adds a child GameObject to this GameObject.
Gets a child by its id property.
Gets a child by its index in the array of children.
Gets a child by its name property.
Adds a function to be called on draw.
Adds a function to be called on preload. If the object is added to the scene after the game loads, it will be called right before the object is added.
Adds a function to be called on ready. If the object is added to the scene after the game loads, it will be called right after the object is added.
Adds a function to be called on update.
Static getGets a GameObject from GameObject.cache by its id. Returns null if the object is not found.
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A blank game object that can be added to the scene tree.