Optional
children: GameObject[]Private
#childrenPrivate
#drawPrivate
#inPrivate
#preloadPrivate
#readyPrivate
#updateThe numerical ID of a GameObject
.
The name of a GameObject
.
The parent of a GameObject
in the scene tree. If the object has no parent or is not in the scene tree, this value is null
Static
cacheA map of GameObject
s and their id
s.
Static
nextThe next id
available for a GameObject
A list of the GameObject
and every descendant of the GameObject
The direct children of this GameObject
in the scene tree.
Set to true when the GameObject
is added.
Adds a child GameObject
to this GameObject
.
Gets a child by its id
property.
Gets a child by its index in the array of children.
Gets a child by its name
property.
Adds a function to be called on draw.
Adds a function to be called on preload. If the object is added to the scene after the game loads, it will be called right before the object is added.
Adds a function to be called on ready. If the object is added to the scene after the game loads, it will be called right after the object is added.
Adds a function to be called on update.
Static
getGets a GameObject
from GameObject.cache
by its id
. Returns null
if the object is not found.
Generated using TypeDoc
A blank game object that can be added to the scene tree.