Optional pos: Vector2Optional children: GameObject[]Private #childrenPrivate #drawPrivate #inPrivate #preloadPrivate #readyPrivate #updateThe numerical ID of a GameObject.
The name of a GameObject.
The parent of a GameObject in the scene tree. If the object has no parent or is not in the scene tree, this value is null
The 2D world position of the Object2D, relative to its parent.
The AABB for the Collider to check collisions in. Position is the offset from the globalPos of the SpriteObject.
Static cacheA map of GameObjects and their ids.
Static nextThe next id available for a GameObject
A list of the GameObject and every descendant of the GameObject
The direct children of this GameObject in the scene tree.
Set to true when the GameObject is added.
Returns the MaximumDistanceInfo for this collider, based on every Collider in the scene tree.
Adds a child GameObject to this GameObject.
Gets a child by its id property.
Gets a child by its index in the array of children.
Gets a child by its name property.
Adds a function to be called on preload. If the object is added to the scene after the game loads, it will be called right before the object is added.
Static getGets a GameObject from GameObject.cache by its id. Returns null if the object is not found.
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A
GameObjectwith a 2D position.